using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("AssetLoaderBundleFileImpl")]
	public class AssetLoaderBundleFileImpl : IAssetLoaderImpl
	{
		public string m_rootAssetBundlePath => method_4("m_rootAssetBundlePath");

		public AssetLoaderBundleFileImpl(IntPtr address, string className)
			: base(address, className)
		{
		}

		public AssetLoaderBundleFileImpl(IntPtr address)
			: this(address, "AssetLoaderBundleFileImpl")
		{
		}

		public static string GetAssetBundlePath(string cleanPath)
		{
			return MonoClass.smethod_12(TritonHs.MainAssemblyPath, "", "AssetLoaderBundleFileImpl", "GetAssetBundlePath", cleanPath);
		}
	}
}
